The similarities between Rooms — a simple, charming game for iOS and the web where you design rooms — and Minecraft are easy to spot. Both share a blocky visual style and a design-your-own-retreat objective. But describing Rooms as a scaled-down Minecraft for people over the age of 12 doesn’t give it enough credit. It’s good, old-fashioned building in the vein of Lego, The Sims, and Animal Crossing. Rooms builds on the time-honored tradition with a dose of coziness and creativity that’s limited only by your patience for arranging three-dimensional pixels.
Rooms is free, at least for now; creator Jason Toff says there are no “concrete monetization plans.” The premise is as simple as it sounds: you start with an empty room and fill it up…